![]() We smacked our heads against it, realised it was unsolvable in a short span, and had to back out. The first attempt to integrate Norsca in the routine way caused an immediate tsunami of bugs. We also wanted to make Norsca really interesting and unique to play as, so there was also more in the way of bespoke code for Norsca than we originally intended. "Although the data itself didn't clash, improvements to the infrastructure of WH2 meant the containers the data was going into had changed significantly. Here's the detail (put the kettle on, this gets into the nitty gritty): This plan, it turned out, "was bollocks". Typically, merges get exponentially more difficult the longer branches stay apart, as the chance of changes clashing increases."Ĭreative Assembly had planned to take the Norsca branch from Warhammer 1 as well as a raft of improvements to that game and merge it with Warhammer 2. It gets more difficult when the changes overlap - you most often have to manually intervene to pick which branch is 'right'. ![]() "Merging is easy when the things that have changed in one branch don't coincide with the things that have changed in the other. "We got so good at branching and merging builds, we thought we had it mastered," he explained. The sticking point is the addition of Norsca into Mortal Empires, which "has given us no end of trouble".Ĭreative director Mike Simpson went one further, saying: "The truth is we screwed up. "Mortal Empires has not been as smooth for all players as it should have been, and we feel some explanation is in order," Creative Assembly said.īrand director Rob Bartholomew admitted Creative Assembly's update schedule "is behind where we (and likely you) would like it to be". While this mode was long-awaited by Total War fans, its release has not been smooth sailing, with a raft of bugs and delays dampening enthusiasm. The blog post revolves around Mortal Empires, the ambitious mode that combines the maps of Total War Warhammer and Total War Warhammer 2 into one mega campaign (for more on how it works, check out the video below from our own Chris Bratt). Creative Assembly has issued a refreshingly frank update on the progress - or lack of - of Total War Warhammer's development.
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